#procedural texture
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phoenixiancrystallist · 1 year ago
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Month 6, day 12
New material! Nacre this time, better known as mother-of-pearl :)
I'm sure I can find a good use for this somewhere :D
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semokyu · 2 years ago
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Chainsaw Man Denji's Toast 🍞🍓🍊🍯🧈
Ingredients: Bread (toasted), strawberry jam, orange jam/marmalade, plum jam, honey, butter, cinnamon.
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unidedtypingobj · 1 year ago
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Simple Dango 2
Simple Dango 2: Electric Boogaloo! I'm trying again! >:Dc I like the stick on this but like... The dango is a little too wierd >w>;;
Posted using PostyBirb
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hydrossity-zone · 3 months ago
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idc if he has more polygons PUT HIM BACK!!!!!
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rubellynwoolsworth · 1 year ago
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Sure! sorry for taking so long to respond, had a busy few days.
I was thinking of making a youtube video combining how I made this texture along with the light reflections in my first post once I finalized the design for both, so keep in mind this texture is very unfinished and held together with band-aids and fake reflections. I wouldn't really recommend using this material for like, actual renders and stuff. This'll prob be kinda long though so details under the cut. Also I'm not too experienced with materials and shaders so apologies if its inefficient or sloppy. I am open to suggestions to make it resemble the anime better. Here's the overall node group if the text isn't decimated by screenshot scrunching. I kinda changed the setup a bit since the original post so apologies if it looks too far off, but all the key features are still there so
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I started off with two layer weights for the Fresnel value, which gives that sort of rim lighting effect. For the initial toon-shader-esque blues, I just used a constant color ramp and then connected it to a weaker Fresnel value with a mix color with white for the highlights.
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The second part that's connected to it is a bit rough so idk how effective or scuffed it is, but it adds a sort of 'fake lighting' based on the camera's reflection via texture coordinate. I combined a noise and voronoi texture together (which apparently makes a really good camo texture) alongside another constant color ramp to select parts of the noise/voronoi texture to add to the material's fake lighting effect. You can also prob see the beginnings of the main hair highlight in this stage and that's so it isn't affected by the fake lighting.
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I actually showed how I made the highlights in the last step using just the texture coordinate reflection, mapping, and color ramp, but since the color wasn't as bright as the image behind it, I added a hue/sat/value to increase its brightness by increasing the value. I had to rotate and move the highlight using the mapping for full effect. In the initial post, I added an extra band by just adding another set of blue into the color ramp.
(Mild disclaimer, I normally wouldn't use this somewhat lazy method for hair highlights, but I felt it was sufficient for the gemstone hair, at least for now. There are way better procedural hair highlight tutorials out there on youtube which I would normally use instead)
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This is just sort of a personal preference for gemstone textures and doesn't have to do with the blender model , but I added two voronoi textures (with one being a smaller size than the other to show reflections), added them, and colored them with an overlay texture.
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I finished the color part of the texture by adding another light reflection via just a reflected added color ramp with another Hue/sat/value.
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The actual shading part moreso uses just a combination of an emission and a sheen bsdf, using the inverted color as a fac.
The issues are somewhat with the lighting portion since in an actual render it doesn't reflect well due to the fake lighting from earlier not taking the actual lighting into account, hence why I wouldn't really recommend this method for actual renders, since it doesn't really reflect like the hair in the anime.
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Apologies for the ramble. The texture wasn't really built for like, actual lighting, and moreso just works as a one-off experiment. I'll probably try to learn more about shaders to make it work more like the anime.
Was going to redesign my crystalline texture based off of the HnK anime and maybe make a video about it but I spaced out and so I don't really know what I did to achieve this look...
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Idk if I achieved what I set out to do necessarily but its a good first try methinks. I used a lot of layer weight nodes and texture coordinate reflections so I doubt it would work if exported to, say, unity or something but I can prob try and will update if anything interesting happens.
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romaneps · 2 months ago
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Motion design in blender
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arcanaexe · 1 month ago
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transformersmr-hq · 2 years ago
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Couldn't find good Shanix reference so I just made my own
was going to write some robot money headcanons but migraine too stronk so here's the short one
TFMR headcanon - What a bot can buy with each Shanix coins
Brown coin - Energon gumball from a gumball machine, or a dry-ice popsicle from a street vendor
silver coin - cheap everyday items from Rivets Mart(something like Cybertronian Dollar Tree), such as laundry clips, trash bins and so on
Gold coin - A simple meal from cheapest local diner
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artstationable · 2 months ago
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Anna Koroleva
Senior Environment/Material artist
artstation
More from «Artstation» here
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dreamlit-wanderer · 6 months ago
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a thingy i made for my wife @zoomane in exchange for the outer wilds dlc ✨
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phoenixiancrystallist · 1 year ago
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Month 4, day 7
Just a super quick tutorial tonight, some nice tye-dye as a palette cleanser from the ice cream lol
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semokyu · 2 years ago
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It's muffin time ~~~
Today's menu:
Blueberry yoghurt, strawberry-banana, classic vanilla, chocolate marble, double chocolate, peach streusel, raspberry streusel, and blueberry streusel.
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possibilistfanfiction · 6 months ago
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I am halfway through reading your caitvi prompts and was just wondering if you are writing Cait as being on the spectrum?
It’s been widely discussed and accepted as being canon in the fandom for years so I just wanted to confirm that with you!
Also your prompts have really warmed my heart and I’ve been loving the way you write jinx and vi’s relationship. 😭
i love reading about how much these two love and care for each other and how much jinx appreciates the effort vi puts in as an elder sister.
You’re healing my broken heart after that finale.
Thank you so much for your beautiful writing. 🙏🏼
Also here is the infamous thread that discusses austistic cait if you’d like to read:
https://x.com/arlathvhen/status/1482038372222832641?s=46
i don’t think i’ve been intentionally writing cait on the spectrum but i LOVE characters on the spectrum & enjoy writing them (idk how far back you’ve read in all the stuff i’ve written but gaf au lexa is still so near & dear to my heart). idk if i’ll write a whole prompt abt cait on the spectrum (totally makes sense for her but i just have no set plans for anything in this world lmao) but she could definitely tell vi at some point who’s like ok cool! lmao. jinx is a merry go round of a Lot of stuff so truly vi is like 🥰🥰 ur lovely i love you
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epicdogymoment · 5 months ago
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important to see people who love something deeply in deeply different (and also similar) ways. good for your soul
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vivalich · 1 year ago
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Funky skeleton guy I've been working on
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nonbinarynightcrawler · 1 year ago
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teaching myself blender and getting that rush of learning a New Thing
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having to learn how to make "good toplogy" if I actually want to texture and animate so that it "looks good" and "doesn't crash my computer" or WHATEVER
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